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Exit the Gungeon: A post Farewell to Arms interview with Dodge Roll



After more than three years, lots of free DLC and a community who have turned this bullet hell roguelike into a hobby, active development on Enter the Gungeon has ceased following its final update: A Farewell to Arms.

We’ve been playing the title since its launch and recently re-reviewed the game after sinking nearly 800 hours into it, 100%’ing the title on both PC and Switch.

We here at Hypertext, like many others, are sad that no new Gungeon content is in the works but are happy to see what developer Dodge Roll has in store for us in the future.

Before signing off on the game completely we wanted to speak to Dodge Roll about the history of the game and how it became one of our favourites of all time.

Thankfully the designer over at Dodge Roll, Dave Crooks, was kind enough to answer our probing questions into how the came was originally created, and how it has changed over the years.

Hypertext: Can you give us the short story of how Enter the Gungeon came to be?

Dave Crooks: The majority of the team had recently been let go from EA, following their closure of Mythic, and we knew that we wanted to make an indie game so we started brainstorming ideas for what that would be. One day I woke up and thought of the name “Enter the Gungeon,” and when I mentioned it to the rest of the team, they laughed but asked “well, what is it?” to which I said “I dunno.” That day we went to lunch and one of the team members asked, “but why would anyone want to Enter the Gungeon?” and on a whim I responded with “to get the gun that can kill the past.” It still astonishes me that the title and the premise I spitballed that day remained throughout development.

We had the idea for a platformer rolling around in our heads for some time before that, but once Gungeon started being prototyped, the design really took on a life of its own. We threw together a prototype in a few weeks and pitched it to [publisher Devolver Digital], and once we had their backing there was no choice but to make it a real game.

Hypertext: Was working on A Farewell to Arms a bittersweet event? It certainly feels that way for us in the community.

Dave Crooks: That is tough. To some degree yes, but we have been working on the game for so long, with so many other ideas and opportunities passed on to continue building Gungeon… by the time we were in full development of A Farewell to Arms, I would say we were solidly looking forward to being done. We are very proud of the game, and honored that it resonated with so many people, but mostly we are excited to work on something new.

Hypertext: How important were content creators like streamers and YouTube channels in the success of Gungeon? This is a given question in these kind of stories but it’s a bit more personal for us as we must have watched a hundred hours of Northernlion’s videos on the game and it really helped us become better players early on.

Dave Crooks: Extremely. We can’t pinpoint exactly what effect these influencers had on our game’s success but I assure you we consider it perhaps the most important factor. It became very clear about halfway through Gungeon’s development that we needed to do something try and capitalize on the potential benefits that streamers could have on the game’s success. This ended up taking on a few forms which affected how we positioned the game, how we marketed it, and the features we prioritized. In particular, leaning into item combinations.

Before speaking with Northernlion, Cobalt Streak, Richard Hammer and a handful of other people about what their audiences liked, we had much less focus on item combinations. Really listening to them and taking action, we believe, helped to both attract viewers to their (and their colleagues) channels and also to make Gungeon a better game. I really can’t thank them enough.

Hypertext: All of Gungeon‘s content updates have been free and the game even mocks standard industry monetisation with the Microtransaction Gun. Why did Dodge Roll decide to take this route and “leave money on the table” as it were?

Dave Crooks: Dodge Roll believes that, while we could have potentially made more money had we charged for the updates, that we would have had less players overall. More people have played and been happy with their purchase of Gungeon than would have been otherwise. Hopefully one day we can leverage that fanbase to give us more money for another game we make! Gungeon has been very successful for our small team, and we have approached the updates as a way to make the game better, to help it reach its final form. So through that lens, it seemed weird to charge for features that integrate so smoothly with the base game, and in many ways make it better.

If we had designed the updates differently, perhaps our philosophy on their cost would also have been different. Many fans have been outspoken about how appreciative they are for the free updates, and many others have begged us to charge them for new content. Free updates became a tradition for Gungeon, so we wanted to see that through to the end, but going forward with new games we very well may charge for content updates. We will always do our best to make sure that we fully believe in providing a great value for whatever they may cost.

Hypertext: Special Reserve Games turned the ammonomicon into a real book. Did the team ever suspect that their gun-based spoof of the Necronomicon would make its way to paper?

Dave Crooks: As Gungeon became more popular we had more and more conversations about what kind of physical stuff we could make, and the “holy grail” of those discussions was always the Ammonomicon. It came up often, but we always were like… its just too much of an undertaking. We are a small team so figuring out how to get a book made sounded like a nightmare. Even with SRG’s help, it was still quite a lot of work- but the outcome speaks for itself. I genuinely think it is one of the most substantial pieces of video game schwag ever made.

Hypertext: For the Strafe Easter Egg you can play Gungeon as a third person shooter. Was that made possible because – as you’ve revealed in the past – the game is actually in 3D and the camera and framing make it look 2D, or was that a completely new piece of software made by Dodge Roll or Pixel Titans for Strafe? And yes, we are asking this after Risk of Rain 2 made the jump from 2D to 3D.

Dave Crooks: Gungeon isn’t really “3D”- the environments are assembled in a 3D manner out of 2D Sprites, but yes that easter egg was made much easier to do because of that rendering decision, and a few other forward thinking choices we had made along the way that made the dungeon generator art agnostic.

Hypertext: The community has turned Casey into a meme. When it was being designed and implemented was it always a bit of a joke too or was it a sleeper high risk / high reward weapon?

Dave Crooks: It was really a bit of both. When we make a Gun it almost always at least *starts out* as a joke, and then we try to make it useful, unique, or interesting. One of the criticisms we got on the release of the base game was that too many of the guns were too simple, or too alike. The synergies feature was meant to address that, among other things.

Hypertext: Following off from the last question, we have to know your thoughts on this famous video:

Dave Crooks: I somehow didn’t see that video until months after it was uploaded. I thought it was great! So did the rest of the team. When Gungeon was first released we (and my self especially) really obsessive about balance and we didn’t want to make anything too good or too easy, so there was a point where had I seen this I would have thought “oh god we need to nerf Casey!” But by the time I saw this, our philosophy had mellowed to “its awesome to see people enjoying the game and being creative.” Also, I love Aesop Rock and Toxic has always been the best Britney song. I had never heard this mashup before, which I think is awesome.

Hypertext: Was the ability to pat the dog something that the team always wanted to implement or was it purely spurred on by the @CanYouPetTheDog Twitter account?

Dave Crooks: As much as I would like to claim it was always part of our grand vision, the public shaming we received as a result of that Twitter account did indeed spur us to put the feature in. In general, designing games via Twitter feedback is probably a bad idea, but in this case it was absolutely the right call.

Hypertext: Does the dev team also restart the game if they take a hit on the first floor or the first boss? You can be honest with us, we do it too, even when we’re not playing as the Bullet.

Dave Crooks: No, we never restart, and it is painful to watch other people do it! Obviously, we are happy for people to play the way they want… but the game is very winnable even after a hit or two on the first floor, and there are actually many design decisions that were made to reduce the player’s desire or need to restart. I believe they were mostly effective, but some people will feel like it’s all over if they take that first floor hit… It’s not though! You can do it!

Hypertext: With A Farewell to Arms being the final content update our hopes of the Glocktopus being added into the game are dead. Was something similar to this ever considered or was it always a community pipe dream?

The Glocktopus , as rendered by Reddit user /u/indianaedge.

Dave Crooks: The name Glocktopus is something that came up long before Gungeon was released, but we cut the idea for a few reasons, but mostly time constraints. We already had a multi-tentacled boss in the Beholster. We think Beholsterwhich is a better name because it ties into D&D esq tabletop role playing games which was a parallel that we have long aligned with. Also, “Glock” is a trademark of Glock KG and while we are willing to namedrop real guns in Gungeon (though to an increasingly lessened degree as the updates went on), it felt weird to name something as big as a boss after the real name of someone’s firearm company. Glocktopus was one of about 40 boss ideas that got kicked around but never implemented.

Hypertext: Was there any gun or item that the team thought up but scrapped because it was too silly, even for Gungeon? A time when a gun pun was just stretched too far?

Dave Crooks: I’m not sure there is such a thing as “too silly” for Gungeon. Plenty of ideas were scrapped due to time constraints or inability to “find the fun” but silliness is not something we feel we hit the ceiling on.

Hypertext: In a game based on guns with hundreds to choose from, what is the favourite gun of each member of the dev team?

Dave Crooks – Designer – Unicorn Horn

David Rubel – Programmer – Fossilized Gun

Brent Sodman – Programmer – Wood Beam

Joe Harty – Artist – Magic Lamp

— Yet the Gungeon remains —

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Biden Officials Now Expect Vulnerable Americans to Need Booster Shots




WASHINGTON — Biden administration health officials increasingly think that vulnerable populations will need booster shots even as research continues into how long the coronavirus vaccines remain effective.

Senior officials now say they expect that people who are 65 and older or who have compromised immune systems will most likely need a third shot from Pfizer-BioNTech or Moderna, two vaccines based on the same technology that have been used to inoculate the vast majority of Americans thus far. That is a sharp shift from just a few weeks ago, when the administration said it thought there was not enough evidence to back boosters yet.

On Thursday, a key official at the Centers for Disease Control and Prevention said the agency is exploring options to give patients with compromised immune systems third doses even before regulators broaden the emergency use authorization for coronavirus vaccines, a step that could come soon for the Pfizer vaccine.

Dr. Amanda Cohn, the chief medical officer of the C.D.C.’s immunizations division, told an advisory committee to the agency that officials were “actively looking into ways” to provide certain people access to booster shots “earlier than any potential change in regulatory decisions.”

“So stay tuned,” she added.

The growing consensus within the administration that at least some Americans will need a booster is tied in part to research suggesting that the Pfizer vaccine is less effective against the coronavirus after about six months. More than half of those fully vaccinated in the United States so far have received Pfizer’s vaccine, in two doses administered three weeks apart.

Pfizer’s continuing global study of its clinical trial participants shows that four to six months after the second dose, the vaccine’s effectiveness against symptomatic infection drops from a high of 95 percent to 84 percent, according to the company.

Data from the Israeli government, which has fully vaccinated more than half of its population with Pfizer doses since January, also points to a downward trend in effectiveness over time, although administration officials are viewing that data cautiously because of wide margins for error.

The most recent figures from the Israeli Ministry of Health, released late this week, suggested that Pfizer’s vaccine was just 39 percent effective in preventing infection in that country in late June and early July, compared to 95 percent from January to April.

The vaccine remained more than 90 percent effective in preventing severe disease, and nearly as effective in preventing hospitalization. Israel began offering a third Pfizer dose to citizens with severely weakened immune systems on July 12.

Dr. Anthony S. Fauci, who heads the infectious disease division of the National Institutes of Health, said he was surprised by the apparent steep falloff in the Pfizer vaccine’s effectiveness that the Israeli data seems to suggest. He said he wanted to compare it with data that the C.D.C. had been gathering from cohorts of thousands of people across the United States. “People are sort of raising their eyebrows a bit,” he said.

While other questions abound, senior administration officials said it appeared increasingly clear that the vaccines would not grant indefinite immunity against the virus, and that boosters might be necessary for at least some people perhaps nine months after their first shot. The administration has already purchased more than enough vaccine to deliver third doses of both Pfizer and Moderna, and has been quietly preparing to expand the distribution effort, should it become necessary.

With so little data yet public, many health officials and experts have spoken cautiously about booster shots. Dr. Paul A. Offit, a member of the Food and Drug Administration’s outside advisory committee of vaccine experts, said a rise in mild or moderate cases of Covid-19 among vaccinated people did not necessarily mean a booster was required.

“The goal of this vaccine is not to prevent mild or low, moderate infectious disease,” he said. “The goal is to prevent hospitalization to death. Right now this vaccine has held up to that.”

Prematurely dangling the prospect of a third dose could also work as a deterrent against vaccination, other health experts warn. If Americans think that immunity from the vaccines is short-lived, they said, they may be less likely to get their initial shot.

“We don’t want people to believe that when you’re talking about boosters, that means that the vaccines are not effective,” Dr. Fauci testified at a congressional hearing Tuesday. “They are highly effective.”

Among the vaccine manufacturers, Pfizer has been especially proactive in sharing its data with the government. But the administration was taken aback by the company’s public announcement this month that it planned to seek emergency authorization from the F.D.A. for a booster shot.

The company said that early data from its booster study showed the level of neutralizing antibodies among clinical trial participants who received a third dose six months after the second was five to 10 times as high as among two-dose recipients.

Fearful the American public would get the wrong message, the F.D.A. and the C.D.C. reacted with an unusual public statement saying, “Americans who have been fully vaccinated do not need a booster shot at this time.” They added, “We are prepared for booster doses if and when the science demonstrates that they are needed.”

Typically, the F.D.A. would authorize use of a booster, perhaps after a meeting of its outside advisory committee. Then the C.D.C., which has its own advisory committee, would need to formally recommend it, Dr. Offit said.

But if the F.D.A. fully licenses a vaccine, doctors would have vastly more leeway to prescribe a booster for their patients. Some health experts expect that Pfizer could receive that approval by this fall.

At the C.D.C. advisory panel’s meeting Thursday, Dr. Cohn, the medical officer for the vaccine division, suggested that it might be possible to offer booster shots to those with weakened immune systems through an investigational study or other avenues, without waiting for the F.D.A.

Dr. Camille Kotton, an infectious disease expert with Massachusetts General Hospital, told the panel that some patients, especially those who are more educated or “empowered to take care of their own health care,” are managing to get a third dose on their own, despite the lack of a green light from the government.

“Many have taken matters into their own hands,” she said. “I am concerned about them doing this kind of in an unsupervised fashion,” she said, while doctors’ hands are tied because of the lack of regulatory approval.

People with compromised immune systems make up 2.7 percent of the population, according to the C.D.C., and include those with cancer, organ or stem cell transplants or H.I.V., among other conditions.

At Tuesday’s hearing of the Senate’s health committee, several senators grilled administration health officials on how soon they would act on the question of boosters. Senator Mitt Romney, a Utah Republican, said he was unhappy that officials could not provide a better timetable.

Senator Richard M. Burr, a North Carolina Republican, noted that Israel was already offering some of its most vulnerable citizens a third shot. “Why aren’t we making the same decisions?” he asked.

Dr. Rochelle Walensky, the director of the C.D.C., testified that scientists were studying the vaccines’ efficacy in tens of thousands of people, including nursing home residents and more than 5,000 essential workers.

“Fortunately, we’re anticipating that this will wane and not plummet,” she said of their efficacy. “As we see that waning, we — that will be our time for action.”

Pfizer is expected to soon publicize its clinical trial research about waning immunity and the benefits of a booster shoot in articles in a peer-reviewed journal. Moderna has yet to release data on any booster studies, officials said.

Johnson & Johnson’s one-shot vaccine has so far played a minor role in the nation’s vaccination campaign. Clinical trial data on how that vaccine works with two shots is expected next month.

Noah Weiland contributed reporting.

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Hole Blasted In Guntrader: UK Firearms Sales Website’s CRM Database Breached, 111K Users’ Info Spilled Online




Criminals have hacked into a Gumtree-style website used for buying and selling firearms, making off with a 111,000-entry database containing partial information from a CRM product used by gun shops across the UK. The Register reports: The Guntrader breach earlier this week saw the theft of a SQL database powering both the buy-and-sell website and its electronic gun shop register product, comprising about 111,000 users and dating between 2016 and 17 July this year. The database contains names, mobile phone numbers, email addresses, user geolocation data, and more including bcrypt-hashed passwords. It is a severe breach of privacy not only for Guntrader but for its users: members of the UK’s licensed firearms community. Guntrader spokesman Simon Baseley told The Register that had emailed all the users affected by the breach on July 21 and issued a further update yesterday.

Guntrader is roughly similar to Gumtree: users post ads along with their contact details on the website so potential purchasers can get in touch. Gun shops (known in the UK as “registered firearms dealers” or RFDs) can also use Guntrader’s integrated gun register product, which is advertised as offering “end-to-end encryption” and “daily backups”, making it (so Guntrader claims) “the most safe and secure gun register system on today’s market.” [British firearms laws say every transfer of a firearm (sale, drop-off for repair, gift, loan, and so on) must be recorded, with the vast majority of these also being mandatory to report to the police when they happen…]

The categories of data in the stolen database are: Latitude and longitude data; First name and last name; Police force that issued an RFD’s certificate; Phone numbers; Fax numbers; bcrypt-hashed passwords; Postcode; Postal addresses; and User’s IP addresses. Logs of payments were also included, with Coalfire’s Barratt explaining that while no credit card numbers were included, something that looks like a SHA-256 hashed string was included in the payment data tables. Other payment information was limited to prices for rifles and shotguns advertised through the site. The Register recommends you check if your data is included in the hack by visiting Have I Been Pwned. If you are affected and you used the same password on Guntrader that you used on other websites, you should change it as soon as possible.

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Protest erupts at Myanmar’s Insein prison amid COVID outbreak | Military News




A protest has erupted at a prison in Myanmar’s commercial capital of Yangon against what activists said was a worsening COVID-19 outbreak at the jail, which is used to hold opponents of February’s military takeover.

The protest on Friday was one of the first of its kind since the February 1 coup in the Southeast Asian country, where people across the country demonstrate daily against military rule.

Protest chants in opposition to the military government could be heard from inside the colonial-era Insein Prison early on Friday in videos recorded from outside the prison and posted by local residents to Facebook.

“End the dictatorship! Our cause! Protest, protest! Start, start! Revolution! Must prevail!” the call-and-response chant went.

The Thailand-based activist group, Assistance Association for Political Prisoners (AAPP) said the protest began in the women’s detention block and had been supported by some prison staff members. Reuters could not immediately verify the report.

“A riot happened in the prison,” Myanmar Prison Department’s Deputy Director Chan Nyein Kyaw told state-run news outlet Myawaddy. “There was a negotiation and accepted the prisoners’ demands and requests.”

AAPP said the military had entered the prison compound earlier on Friday and confiscated staff weapons.

Prison spokesperson Zaw Zaw did not answer phone calls from Reuters seeking comment about the protest and the report that the military had intervened. He told local media the protest had been brought under control. Calls to military spokesperson Zaw Min Tun went unanswered.

‘End standoff’

Diplomats called for an end to the standoff.

“We urge the relevant authorities to resolve the situation peacefully and respect the basic right to proper healthcare for all those detained inside this and other prisons,” a group of diplomatic missions including Australia, Canada, the United Kingdom, the United States and nine European Union member states said in a joint statement posted on Facebook.

Earlier this month, Myanmar freed more than 2,000 detainees from the prison, among them journalists and others who the military said had been held on incitement charges for taking part in protests.

Myanmar’s military has struggled to impose order and a growing COVID-19 outbreak has added to the chaos. Myanmar registered more than 6,000 new COVID-19 infections on Thursday after reporting 286 deaths a day earlier, both record highs.

The protest on Friday was one of the first of its kind since the February 1 coup in the Southeast Asian country, where people across the country demonstrate daily against military rule [File: Ann Wang/Reuters]

Medics and funeral services have said the real death toll is far higher, with crematoriums unable to keep pace, and the military has arrested several doctors treating COVID-19 patients independently.

“The protest reportedly began because prisoners have not been provided with medical care, and neither have prison staff been given protection from COVID-19,” the AAPP statement said.

Nyan Win, a senior adviser to overthrown leader Aung San Suu Kyi, died in hospital on Tuesday after becoming infected with COVID-19 in the prison.

UK ambassador replaced

In a separate development, Myanmar has appointed a new temporary head of its embassy in London, the UK’s foreign ministry said, replacing the previous ambassador who was removed after breaking ranks with the military government over the coup.

The selection of the new “charge d’affaires ad interim” did not require the consent of the British government, a foreign ministry spokesperson told Reuters, which first reported the move earlier on Friday.

More than 900 people opposing the military government have been killed by security forces since the coup, drawing international condemnation and sanctions including from the UK.

“The consent of the receiving State is not required,” the spokesperson said in a statement, citing the Vienna Convention on Diplomatic Relations. The statement did not name the new appointee.

A spokesperson for the military-controlled government in Myanmar did not respond to calls from Reuters seeking comment.

The Myanmar Accountability Project, a UK-based rights group, said the appointee for the London job was Htun Aung Kyaw, who served as a fighter pilot during a long army career.

A source familiar with the matter also said Htun Aung Kyaw was Myanmar’s new pick, but Reuters could not confirm that.

In a statement this week, the Myanmar Accountability Project urged the UK not to recognise the representative appointed by the military saying it would be “a gross double standard and a moral outrage”.

The former ambassador, Kyaw Zwar Minn, was locked out of the London embassy in April after calling for the release of detained civilian leader Aung San Suu Kyi.

Kyaw Zwar Minn remains in the UK and has urged the British government to refuse to recognise any envoys appointed by the military government and to send them back to Myanmar.

The UK has imposed sanctions on members of Myanmar’s military and some of its business interests following the coup, and has called for democracy to be restored.

The UK on Friday appointed a new ambassador to Myanmar, Pete Vowles, who previously worked in diplomatic and international development roles in Africa and Asia.

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NSO Group CEO Says Law-Abiding Citizens Have ‘Nothing To Be Afraid Of’




The CEO of NSO Group, whose spyware tools have reportedly been used to target journalists and activists, says that people who aren’t criminals shouldn’t be afraid of being surveilled AppleInsider reports: Shalev Hulio, 39, recently spoke to Forbes after investigations indicated that NSO Group’s Pegasus spyware was used by authoritarian governments to hack and surveil the mobile devices of world leaders, high-profile journalists, and activists. NSO Group says that it sells its tools to governments to help them catch serious criminals like terrorists or gangsters. However, Hulio admitted that it can’t control what governments ultimately do with the tools. “We are selling our products to governments. We have no way to monitor what those governments do,” he said.

Hulio did note that NSO Group has mechanisms in place to detect when abuse happens so that the company can “shut them down.” He says that NSO Group has “done it before and will continue to do so. On the other hand, he said that NSO Group shouldn’t be responsible for government misuse. Additionally, Hulio said that the average smartphone has nothing to worry about. While NSO Group’s spyware can break into the latest iPhones running up-to-date software, often without any action from the user, it’s only aimed at criminals. “The people that are not criminals, not the Bin Ladens of the world — there’s nothing to be afraid of. They can absolutely trust on the security and privacy of their Google and Apple devices,” Hulio said.

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The Activision Blizzard Harassment Suit Feels Painfully Familiar




Gaming behemoth Activision Blizzard is the latest game company to face scrutiny for allegedly fostering a culture of sexism. A California Department of Fair Employment and Housing suit filed Wednesday alleges rampant sexual harassment and discrimination against Activision Blizzard’s female employees. The suit’s spotlight on Activision Blizzard’s structures and systems are painfully similar to those exposed by lawsuits and exposés around Riot Games and Ubisoft from the last several years.

The games industry’s reckoning with workplace inequality has been underway for years. Leading companies have been slow, even reticent, to answer for their reportedly discriminatory cultures, in some cases architecting fortresses of asylum around their more problematic employees and systems. Activision Blizzard has the opportunity to set a different tone. As of now, it seems unlikely to.

The games industry is notoriously male-dominated, and has long had a reputation for hostility to women. The 29-page DFEH complaint follows a two-year investigation into Activision Blizzard—publisher of high-profile titles like Call of Duty, World of Warcraft, and Overwatch—and contains hair-raising allegations of misconduct, from harassment by top executives to so-called “cube crawls,” in which male employees would reportedly “drink copious amounts of alcohol as they ‘crawl’ their way through various cubicles in the office and often engage in inappropriate behavior toward female employees.” It describes a culture in which double standards prevented women from advancing and even remaining at the company; across the board, it says, women receive less pay than men for “substantially similar work.” The agency alleges that female employees receive a lower starting pay than men and are promoted more slowly. Only 24 percent of Activision Blizzard’s nearly 10,000 employees are women, and top leadership is almost entirely white and male.

In this “frat boy” culture, the complaint reads, men “proudly” came to work hungover, delegated responsibilities to women while they played games like Call of Duty, openly discussed sexual encounters, and even joked about rape. The complaint also alleges that employees and even executives sexually harassed female employees without repercussions. It states that a female employee who may have experienced sexual harassment at work—including an instance when coworkers at a party allegedly shared an intimate photo of her—later committed suicide. (In a statement, Activision Blizzard says, “We are sickened by the reprehensible conduct of the DFEH to drag into the complaint the tragic suicide of an employee whose passing has no bearing whatsoever on this case and with no regard for her grieving family.”)

“We value diversity and strive to foster a workplace that offers inclusivity for everyone,” an Activision Blizzard spokesperson said in a statement. “There is no place in our company or industry, or any industry, for sexual misconduct or harassment of any kind. We take every allegation seriously and investigate all claims. In cases related to misconduct, action was taken to address the issue.” The company says it has made an effort over the last several years to bolster diversity, including helping employees report violations, adding a confidential hotline, and instituting a team to investigate workers’ concerns. Activision Blizzard claims that the DFEH complaint includes “distorted, and in many cases false, descriptions of Blizzard’s past.”

The DFEH is asking for relief for compensatory and punitive damages, unpaid wages, and attorneys fees. Citing the ongoing investigation, the department declined to respond to WIRED’s request for comment.

The Activision Blizzard revelations echo those around Riot Games in 2018 and Ubisoft in 2020. Just as gaming culture at large has been slow to embrace women and minorities, gaming companies previously accused of fostering cultures of sexism have been slow to evolve.

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